PUBG Company has been toiling away this previous vacation season trying to get PlayerUnknown’s Battlegrounds up and out for the Xbox One. The sport lastly did launch simply forward of Christmas, but it surely got here with a litany of issues. Effectively, PUBG Corp has managed to repair a couple of extra points with a second patch… points that the crew missed with the primary patch.
For individuals who have performed the unique sport’s launch on Xbox One, you will know that the optimizations had been terrible. The sport suffered from some main graphical glitches, in addition to debilitating efficiency hiccups with the frame-rate and loading. LOD caching points had been current, doubtless on account of reminiscence blocks loading improperly or getting hung up within the streaming course of. There isn’t any point out if the optimizations immediately handle these particular points, however the first patch did try to handle a few of these issues following the rocky launch.
Past efficiency optimizations, there’s additionally the inclusion of fine-tuning made for the sensitivity choices, a discount in weapon recoil throughout every weapon for the Xbox One model of PlayerUnknown’s Battlegrounds, and a correct UI show of the crew within the voice chat standing space. Moreover, PUBG Corp additionally made some adjustments and fixes to the sport’s localization.
Crashes and bugs that impeded the enjoyment of the sport have additionally been fastened, together with bugs that prompted the sport to crash. The place these bugs occurred or beneath what situations these bugs continued the changelog does not precisely say, however the good half is that they are gone. On the finish of the day, is not that actually all that issues?
PlayerUnknown’s Battlegrounds launched in early December for the Xbox One, after spending the whole yr in Early Entry on PC. The sport virtually got here out of nowhere and is predicated on an Arma mod, getting its begin not in contrast to how DayZ got here bursting onto the scene. Operating on the Unreal Engine four, PUBG Corp’s title was initially headed up by Bluehole Studios earlier than a separate department was established to solely work on the sandbox, 100-player Battle Royale survival sport.
All year long, the builders managed to promote 25 million copies of PlayerUnknown’s Battlegrounds, and the sport grew to become an enormous breakout hit in China. A cellular model was even contracted for launch in Mainland China by Tencent Video games. Throughout this time there have been loads of copycats, together with Epic Video games making a Battle Royale mode for Fortnite. Each Bluehole and Epic locked horns briefly in an trade of phrases over the mode being added to Fortnite on account of Epic licensing the Unreal Engine four to Bluehole to construct PlayerUnknown’s Battlegrounds, however finally, the confrontation dropped and it was again to enterprise.
At this juncture, PUBG Corp is now working onerous to stabilize the sport on the Xbox One, and the newest patch hopes to do exactly that.