After seven years in the marketplace, World of Tanks continues to be going robust. It is going so robust, actually, that the parents at Wargaming have acknowledged that they haven’t any present plans to launch a sequel. In fact, that does not imply they will not proceed including copious portions of content material to the sport over 100 million persons are at present taking part in.
PAX Australia goes robust by means of the weekend, and this newest announcement from the present flooring involves us from Gamespot, who had Wargaming’s regional publishing director, Alex de Giorgio, on their stage for a fast interview.
Moderately than beat across the bush, the interviewer went on to the query of a sequel for World of Tanks. The fast response from de Giorgio left no room for hypothesis. “World of Tanks 2? No.”
However because the Wargaming exec defined, that does not imply that the present sport goes wherever. At current, the sport has 130 million gamers on PC, and that is not even together with the parents controlling armies tanks on the Xbox One and PlayStation 4. In different phrases, lots of people are already in love with this sport that launches recent content material and particular occasions frequently.
To clarify Wargaming’s stance on a sequel to WoT, de Giorgio introduced up the advertising buzzword of the yr, “games-as-service.” In brief, extra builders are attempting to develop video games which have a for much longer tail by way of gross sales. The concept right here is to launch a core sport with techniques in place that permit for DLC, loot bins, microtransactions and the like to simply preserve the cash coming in. Destiny 2 is one instance of this. Moderately than launch an FPS with just a few DLC map expansions deliberate, Bungie plans to maintain the practice rolling for a number of years while not having to launch one other full sport. There shall be huge, story-expanding DLC alongside the best way, together with regularly-occurring occasions and, after all, microtransactions.
That is a fairly tame instance, although. Video games like Overwatch, PUBG, Fortnite and any MOBA beneath the solar are in all probability a greater instance, as they do not concentrate on any form of marketing campaign or story content material. For these video games, it is sufficient to easily deliver out extra characters, maps, playing cards, talents and the like to be able to preserve the neighborhood clamoring for extra.
Wanting forward, loads of video games of all sizes and styles appear to be leaning on this concept of games-as-service. Whereas some, like Shadow of Struggle and Battlefront II, merely have games-as-service options tacked onto extra conventional titles, others are going the identical route as World of Tanks. Heck, EA not too long ago acknowledged they shut down a studio and “pivoted” a Star Wars sport simply to bolt in additional options like this.
It is a publishing mannequin that is actually caught maintain these previous couple of years and, from the seems to be of issues, it is going to stick round for not less than some time to come back.