Lots of people had been trying ahead to Visceral Video games’ Star Wars recreation codenamed Ragtag. The venture has been taken over by EA and the crew has been scuttled. Nicely, in a postmortem in regards to the closure of Visceral, it was revealed what the 2 greatest issues had been that EA had with Visceral’s Star Wars recreation. One was a narrative subject, whereas the opposite targeted on mechanics.
Kotaku did an in depth rundown of the state of affairs, masking the tumult main as much as the closure of Visceral Video games and the problems that prompted the tumult. One of many greatest issues that Visceral bumped into — even with legendary recreation director Amy Hennig on the helm — was that although Lucasfilm and Disney signed off on Visceral’s efforts, EA was not happy with the story Visceral wished to inform. Why? As a result of in line with Digital Arts, the story was too targeted on telling a narrative targeted on organized crime relatively than one thing with Jedi and lightsabers.
Based on the article, EA was obsessive about having marketable names connected to Ragtag and intent on having recognizable manufacturers used within the venture not directly. Based on a former Visceral workers member, EA’s apprehension to log out totally on sure issues or present Visceral with correct workers and sources was as a result of lack of recognizable Star Wars iconography being current within the recreation.
Whereas this would possibly sound silly to some individuals, that is more-so associated to EA’s advertising and marketing division since recognizable Star Wars characters, names, entities, starships, and areas all assist promote the sport when it comes time to advertise the sport. Take into consideration how EA is at the moment selling Star Wars: Battlefront II, placing a big deal with the return of the Clone Wars period, having characters from the upcoming Star Wars: The Final Jedi seem on the field artwork, in addition to that includes well-liked characters like Darth Maul, Boba Fett, and Luke Skywalker in majority of the advertising and marketing. It’s totally deliberate.
Not having rudimentary advertising and marketing factors past the Star Wars identify to promote to the broader public gave the impression to be a roadblock that Visceral could not climb over.
The second main subject that Digital Arts had with Visceral’s venture was the shortage of mechanical innovation. Based on the Kotaku article, EA govt Jade Raymond wished Visceral to incorporate some kind of “hook” to reel avid gamers in with a brand new type of tech with a view to compete with Uncharted 4 or Rise of the Tomb Raider.
There was an enormous drawback with the second argument — even more-so than the primary argument — as a result of this was Visceral’s first time utilizing the Frostbite recreation engine to design a third-person action-adventure shooter from the bottom up. Sure, the crew had expertise with third-person shooters prior to now with Useless House, however basically the crew had to spend so much of time gutting and re-purposing the Frostbite to mainly make an Uncharted recreation. Getting the fundamental foundations laid was extra essential than something, and there simply wasn’t any time or funds to innovate or iterate some utterly new design.
For these of you who do not know, the Frostbite was initially designed for Battlefield video games, and whereas it has plenty of high-end and top-caliber rendering capabilities and options, it isn’t a be-all, do-all engine (no engine is) and requires plenty of transforming to suit the wants of a venture. Normally gutting an engine and re-purposing it takes wherever between two and three years. Cloud Imperium Video games needed to do the identical factor with the CryEngine for Star Citizen, and Reloaded Productions needed to do the identical factor with the Unreal Engine for APB: Reloaded.
Sadly, Visceral was brief on workers, brief on sources, and coping with plenty of the inner strife that got here with engaged on a venture underneath each Lucasfilm and Digital Arts. Sadly, the top result’s that EA determined to shut down Visceral Video games, including to a variety of different studios which were shut down underneath the writer’s label.