Unhappy information hit plenty of followers when it was revealed that Telltale Video games — the makers of Marvel’s Guardians of the Galaxy sport, Batman: The Enemy Inside and The Strolling Useless: The Telltale Sequence — has been hit with a large layoff of core employees, shrinking the corporate down considerably by shedding 25% of the employees.
Polygon is reporting that 25% of the employees have been affected, or 90 out of the 360 or so people employed at Telltale. That is a part of the corporate’s initiative to make the corporate extra versatile and “aggressive” each as a developer and as a writer.
Regardless of this information being fairly horrible for the folks working at Telltale, there’s one factor that comes out of this that players would possibly respect: Telltale will likely be scaling again on the quantity of video games it releases.
CEO Pete Hawley was brought in just a month ago to interchange the previous CEO, Dan Connors. Hawley is a former govt at Zynga, and it did not take him lengthy to begin seeking to restructure Telltale Games and reposition the corporate in order that it is extra just like the early days when it was a powerhouse identified for the primary season of The Walking Dead and for the revival of the Sam & Max collection, together with placing out critically acclaimed titles like The Wolf Amongst Us.
Hawley may have Telltale scale manner again on the quantity of video games it produces every year, and he needs Telltale to focus extra on high quality over amount, together with his press assertion declaring…
The realities of the setting we face shifting ahead demand we evolve, as properly, reorienting our group with a give attention to delivering fewer, higher video games with a smaller staff.
As a lot as some folks could hate the truth that a few of Telltale’s employees is being laid off, Hawley is definitely speaking up a degree that many players have been criticizing Telltale for previously few years. Many players really feel as if Telltale is placing out an excessive amount of product and the standard is not the place it must be.
Earlier this 12 months, the corporate introduced that it was engaged on the collection finale for The Strolling Useless, together with a second season for The Wolf Among Us. In line with Polygon, these video games will not be affected.
Nonetheless, count on 2019 and past to be a totally totally different story for Telltale Video games, as the corporate will probably wish to recapture the vital and industrial success it had again in 2012 with fewer, however greater high quality video games. The corporate plans to take action by switching over to “confirmed applied sciences” to assist streamline growth and enhance on the standard of Telltale’s output, which has been one other contentious criticism from players, who really feel as if Telltale wants to enhance on the animations and graphics of its video games.
Whereas the expertise wasn’t outlined, it is a secure wager that Telltale will probably look towards options just like the Unreal Engine four, which gives plenty of streamlined performance for constructing video games shortly and effectively with prime quality rendering. It is unlucky that this redirection and restructuring for Telltale got here at the price of 24% of its employees.